For a guaranteed one shot kill on HMA units ( 10 - 10 damage) you need the following attack values: Light unit - ~3500%. Heavy Unit - ~5500%. Fast Unit - ~3500%. Ranged Unit - ~2000%. Artillery unit - ~800%. For a chance at a 1-hit KO you need about half of the above values. Well-Known Member. Dec 4, 2018. #13. My understanding of goods cost is this (If this is wrong then someone please correct me): > Full cost paid for attacking before the siege starts. > Cancelling a siege refunds half the cost. > releasing a siege refunds half the initial cost and any additional slots unlocked for defence armies. Forge of Empires Forge of Empires – Ένα διαδικτυακό παιχνίδι στρατηγικής που μπορείς να παίξεις στον περιηγητή σου! Το Forge of Empires είναι ο ορισμός του καλού διαδικτυακού παιχνιδιού στρατηγικής. 2) Each unit has 10 hit points and “winning” a battle consists of killing the enemy off by reducing all enemy units’ hit points to 0 before the enemy can do the same to you; 3) Therefore, the ultimate goal in any battle is causing as much disparity in terms of damage as possible; 5) There are 5 types of units in the Egyptian settlement: The numbers below are for full auto battles. MG + 7 can go many fights without swapping out any units depending on how much artillery shows up. On average I'd say the "1 in 5 fights" holds until attrition 25-30 or so. Against no artillery they can fight without losses, but replacements, until around 45. With losses 65. Click on Create New City button. You can start from scratch. Or you can import the city from the game. For this, select corresponding option from the menu, choose game server and world and type player’s name. It’s better to type the whole player’s name. There is a chance to import the city of the player with similar name otherwise. Guide. : City Planning. The City is the main part of the game. You have to construct a variety of building structures to provide citizens, produce resource, and eventually build up an army. The city is composed of a large area of square grids. At the start, the arrangement of the buildings does not seem to matter much, but in the later game Another thing is size, and always consider roads in your calculation of boost/space required. The way I like to do this is to count roads as 1/2 tiles along the shorter side of the building. A 3x3 building would be 9 tiles + 3 half tiles, so 10.5 total. A 4x4 would be 16 + 4 half tiles, so 18. A 3x4 building would be 12 + 3 half tiles, so 13.5. Build your empire and journey through the ages: With Forge of Empires, we bring our award-winning strategy game to your smartphone or tablet. Forge of Empires is a free-to-play real-time strategy online game for iOS, Android and Browser that lets you build your own city and develop it into a mighty empire. Write history as you progress through Forge of Empires game - Comparison between production buildings. FOE: Compare Forge Of Empires production buildings. Current Time (NZ) Mon January 1, 2024 8:55 pm HMs94gj.