This mod has been set to hidden. Hidden at 02 Sep 2023, 5:48PM by ing322 for the following reason: This mod is currently not supported by the author (s) and/or has issue (s) they are unable to fix yet. Allows you to multiply your income from caravans/workshops & settlements. Very flexible with a decent amount of settings, and more to be added. You can get one guaranteed banner by playing the game’s campaign mode. The story will bring you on a quest to find the missing pieces of Calradia’s lost Dragon Banner. Thanks to the update which adds banners as a physical item. This too can be used in battle. Another way to get a banner is by winning one in tournaments. Next, make sure the city has appropriate workshops to match its input villages. You can keep these workshops to keep receiving the passive income, or you can sell them off if you have more profitable operations elsewhere. Finally, spend a season completing missions and squashing bandit parties. However the cost you pay for each workshop make it totally not worth it, i make all my money on smithing, i craft expensive 2h swords worth 150k each and give them to my companion party which then sell for me without lowered cost. I make roughly 15m per week that way if i keep doing it. The money you get per week goes down unless you keep doing it. Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. Beyond.Celsus Jan 3, 2022 @ 3:17pm. Making enough passive income impossible. I have 3 workshops making max 200 a piece. One caravan which is another 200, but I lose 600 a day. My party, a small 30 man party and a large garrison in a castle of about 220 men. -Passive shoulder sheilds, disabled by default and i agree. Might be slightly realistic, but its a pain for gameplay. -Slight complain but arrows, even from 200 pound bows feel slow. I know the modders used real historic sources to decide how to do this, and i might be being unfair, its just a personal take. 195. 61. r/Bannerlord. Join. • 17 days ago. After working on both the Kyushu and Shikoku regions of Japan, the Shokuho team for Bannerlord is now focusing on the main island Honshu. Have a look at the progress of team so far! This includes the campaign map with a cool sneak peak at the end of this album. Loot Income: Roguery skill - 0.25% battle loot per level Governor income and tax boosts: Scouting 75 - Village income increased by 10% or town income inceased by 2.5% Trade 100 - 30 income when a village party or 20 income when a caravan enters the town Steward 125 - Increases town income by 10% Negative Kingdom policies: In Bannerlord you mostly won't achieve positive income. You get money from missions/loot/trade. You could get positive income by having a city(not a castle they cost you more than they earn) and low garrison but then you will stagnate by not having companion lead their band. If you want stable income(not exploity) workshops are best. I have 3 workshops making max 200 a piece. One caravan which is another 200, but I lose 600 a day My party, a small 30 man party and a large garrison in a castle of about 220 men. The castle is making no money, because the trust is too low and gaining trust takes forever. This character will be dead from old age before I see any benefit from having a castle. Then there is the mercenary fees T5YN.